How To Look Through A Camera In Maya MeshMen Studios shows some tips on how to best match camera details inside Maya. Look through another camera. Look through another camera. Select the current scene views camera.
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The perspective camera and the three orthographic cameras side top front that correspond to the default scene views. This corresponds to a rotation around the cameras local Y axis. You can control which camera you use in a view panel to display the scene and how you move that camera around.
There are also scripts that let you animate shake effectively.
You look through these cameras panels as you model animate shade and texture objects. How To Look Through A Camera In Maya Do one of the following. Look through select a camera. This way it can be pretty easy to control shake procedurally by way of a texture for example.
To look through another camera click Panels then select the camera name from either the Perspective or Orthographic submenus. Look through an object. Press G and move the mouse you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking. To look through a camera that is selected click Panels Look Through Selected. Select the current scene views camera.
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Look through an object. To look through a camera that is selected click Panels Look Through Selected. You can set the Near Clip Plane and Far Clip Plane values for the camera you are looking through. To look through a camera that is selected click Panels Look Through Selected. Look through a camera.
Near Clip Plane Far Clip Plane For Hardware rendering Vector rendering and mental ray for Maya rendering this represents the distance of the near and far clipping planes of perspective or orthographic cameras. To look through another camera click Panels then select the camera name from either the Perspective or Orthographic submenus. Look through select a camera. Create and use a camera. To look through another camera click Panels then select the camera name from either the Perspective or Orthographic submenus.